Jul 06, 2009, 08:04 PM // 20:04
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#1
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Forge Runner
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July Skill Balance predictions
It is the first monday of July, and with the first few weeks, comes the hype for the the skill balance..
Post predictions here.
Mine are a couple more rit and para buffs for pve, and perhaps a dervish rework or buff to be better at scythe than even those silly PARAGONS, some dart board nerfs, and useless buffs to useless skills.
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Jul 06, 2009, 08:05 PM // 20:05
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#2
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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I predict it won't happen until August.
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Jul 06, 2009, 08:06 PM // 20:06
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#3
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Academy Page
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I predict it won't happen until August.
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Jul 06, 2009, 08:11 PM // 20:11
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#4
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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There seems to be more expectations for large scale balance updates recently rather than the usual small reactive nerfage.
Also lol at the expectation that the next big update will target pvp. They haven't officially stated what (if anything) it will be yet, who knows it could just be removing heroes from ha/gvg (5 minute job).
Remember kids, don't expect anything, never be disappointed.
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Jul 06, 2009, 08:14 PM // 20:14
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#5
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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A bug fix for Signet of Spirits.
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Jul 06, 2009, 08:15 PM // 20:15
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#6
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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I doubt there will be any changes made, as they are still having issues with Xunlai. However, if it were to happen, or at least when it happens in August (hoping), I would expect a few things based on what I have seen/heard.
1) MINOR nerf to Shadow Form, Glyph of Swiftness, and or Deadly Paradox. Perma will probably get hit, but not killed.
2) Mind Blast and/or Distortion, as I hear lots of people complain about it.
3) Signet of Spirits - this would be a bug fix though
4) Change on scythe targeting so you hit ONE target, plus 1 more target for every 5 ranks in Mysticism (yep, that would increase its power if using a Major/Superior rune)
5) Wells have been discussed for changes, I expect we will see a preview of the changes before they roll them all out
Not sure anything will happen, but the only thing I'd LIKE to see is a PvE nerf to Shadow Form. The skill shouldn't be permanent, so anything to prevent 100% upkeep would be nice.
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Jul 06, 2009, 08:28 PM // 20:28
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#7
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Grotto Attendant
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Quote:
Originally Posted by MagmaRed
4) Change on scythe targeting so you hit ONE target, plus 1 more target for every 5 ranks in Mysticism (yep, that would increase its power if using a Major/Superior rune)
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Whats the point of this? Dont tell me A/Ds are overpowered.
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Jul 06, 2009, 08:28 PM // 20:28
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#8
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Krytan Explorer
Join Date: Aug 2007
Guild: ----//---//---//-----//----
Profession: W/
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Quote:
Originally Posted by MagmaRed
I doubt there will be any changes made, as they are still having issues with Xunlai. However, if it were to happen, or at least when it happens in August (hoping), I would expect a few things based on what I have seen/heard.
1) MINOR nerf to Shadow Form, Glyph of Swiftness, and or Deadly Paradox. Perma will probably get hit, but not killed.
2) Mind Blast and/or Distortion, as I hear lots of people complain about it.
3) Signet of Spirits - this would be a bug fix though
4) Change on scythe targeting so you hit ONE target, plus 1 more target for every 5 ranks in Mysticism (yep, that would increase its power if using a Major/Superior rune)
5) Wells have been discussed for changes, I expect we will see a preview of the changes before they roll them all out
Not sure anything will happen, but the only thing I'd LIKE to see is a PvE nerf to Shadow Form. The skill shouldn't be permanent, so anything to prevent 100% upkeep would be nice.
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Whats wrong witht he way scythes are now?.. Werent they designhend to hit multiple targets?.....What you are predicting is pretty much destruction of WE Scythe builds for PvE and Nerf to crit scythe assasins and such ?
I am hoping and pretty much sure scythes wont be affected at alll. SoS agreed fix is a must. SF not sure.
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Jul 06, 2009, 08:33 PM // 20:33
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#9
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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At least 1 week late, more than likely will only give teams a week to adjust before the mAT, and it won't do shit.
Last edited by credit; Jul 06, 2009 at 10:21 PM // 22:21..
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Jul 06, 2009, 08:36 PM // 20:36
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#10
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Forge Runner
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Scythes themselves are good.
It's the fact Mysticism, Earth Prayers, and Wind Prayers suck and the lack of a reasonable IAS.
If even the PARAGON and RANGER uses the scythes better, it's a problem with primary dervish themselves.
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Jul 06, 2009, 08:37 PM // 20:37
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#11
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Lion's Arch Merchant
Join Date: Jun 2009
Guild: Protectors of Fate [GoF]
Profession: N/Me
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I actually have faith that ANet will get it in on time. I predict SF going back to how it was when only eles could use it to solo farm greens, nerf to Mind Blast or Distortion, hopefully Mind Blast. And some buffs to some warrior skills, not PR type buffs or anything, just nice buffs, if ANet can manage that I will hug them.
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Jul 06, 2009, 08:37 PM // 20:37
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#12
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Lion's Arch Merchant
Join Date: Dec 2007
Profession: P/Me
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I predict bad skill updates along with complaining.
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Jul 06, 2009, 08:50 PM // 20:50
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#13
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Jungle Guide
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Probably cancel it for this month and say 'lol we reskinned XTH webpage,too busy havin fun in GW2 parties every day and getting high, kthnxbai'
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Jul 06, 2009, 08:56 PM // 20:56
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#14
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Krytan Explorer
Join Date: Sep 2006
Location: USA
Guild: SSW
Profession: E/
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Quote:
Originally Posted by Evil Eye
I predict complaining.
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I agree with this part.
No matter what anet does someone will complain. You can't please everyone all the time, so there's no point in trying really. Just a waste of effort to cater to everyone.
I appreciate the attempt. Even if I don't always like the way skills are changed. Just make the game more interesting for me.
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Jul 06, 2009, 08:56 PM // 20:56
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#15
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Frost Gate Guardian
Join Date: Jan 2009
Guild: House of Lord Darcia [HoLD]
Profession: W/
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hopefully a buff to word of censor
5 energy 1 charge 2 recharge
increase damage
so overall its more like discord but weaker/ more powerful?
idk
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Jul 06, 2009, 08:57 PM // 20:57
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#16
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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- Bosses in Perdition Rock now have a chance to drop new and unique green items. <insert detailed list to follow>.
- Skull Crack now costs 7 adrenaline.
- Added new Paragon Insignia called "Commander" that gives Armor +10 (while moving).
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Jul 06, 2009, 08:59 PM // 20:59
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#17
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Week late and with nothing updated.
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Jul 06, 2009, 09:03 PM // 21:03
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#18
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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They are going to un-nerf ursans
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Jul 06, 2009, 09:08 PM // 21:08
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#19
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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Quote:
Originally Posted by Puebert
Week late and with nothing updated.
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either this or another 40 elite skill buff update that puts gvg back into its 9001st stone age and the game remains unfun for yet another year
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Jul 06, 2009, 09:13 PM // 21:13
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#20
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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You are all such negative people, Anet nerf things that need to be nerfed i predict this will happen.
Apart from Mind Blast, why would they nerf it?
They nerfed SH last balance now if they nerf MB they are pushing Fire eles out of pvp, and MB makes a different Meta, if we didnt have this all we would see is Me/N and Hexes....
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